20 HP, 1 Armor, 16 STR, 16 DEX, 17 CHA
Summary: A telekinetic, floating one-eyed monster.
• Actively seeks to destroy any other lifeforms. Magic does not work within the Gazer's sight. May fire two of the following beams at different targets each turn.
• Telekinesis Beam: up to an elephant-sized target is lifted, moved, or thrown. Living targets thrown this way take d6 Damage, but thrown objects may cause up to d12, depending on the size.
• Terror Beam: CHA save or be terrified. If you do anything on your next turn other than freeze or flee, you lose d6 CHA.
• Disintegration Beam: d6 Damage ignoring Armor. Anyone taking Critical Damage is turned to dust. Will completely destroy static objects up to the size of an elephant.
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